


John carries a crucifix with him at all times, which can be used to dispel whatever evils lurk beyond the trees.

Even though The Unholy Trinity doesn't exclude mechanics or features from previous variations, there's minor differences in the Game Jolt and Indie DB variations that will be elaborated soon. The Unholy Trinity Edition of Chapter I is fundamentally based off of the itch.io and Deluxe versions. Generally, by Chapter II Demo's release, Indie DB was abandoned and hasn't been updated since 2018.Īll standalone versions of Chapter I were taken down and seemingly lost forever in favor of The Unholy Trinity's release since it's a combination of Chapter I, II, Prologue, and newly-released Chapter III. FAITH: Deluxe did not have unique variations and was not available to be downloaded on Indie DB. The game was later republished into FAITH: The Unholy Trinity and released on Steam on October 21st, 2022.Ĭhapter I has three, rather minor, unique variations depending on where you downloaded the game from, GameJolt, itch.io, or Indie DB.

A "Collector's Edition" of the game, FAITH: Deluxe, was released on October 17th, 2017. It was first released on October 4th, 2017, on GameJolt, itch.io, and Indie DB. In addition to those very important stability changes, we also added: Feather has a lot more customisation options in Preferences several more filter types can be found in the Room Editor new audio functions/arguments so you can control playback more easily the browser-based platforms now support the use of virtual keys and clipboard functionality in your games and rollback now supports chat functionality.1.4.0 Game series of FAITH ← Previous GameįAITH, also known as FAITH: Chapter I, is a PC horror game developed by Airdorf Games and published by New Blood Interactive. August’s release focuses on a lot of clean-up as we head towards an LTS release later in the year - some old or underused platforms have now been removed many project-saving, performance, or stability changes have been made and we have made a big improvement to tile-encoding in rooms, which does require a change in project version because older GameMaker versions will not be able to read those tile layers (so please do read the release notes linked-to below!).
